![]() y file format, for rendering crowd animations with physically correct motion blur. Other changes include the option to edit the visual scale of crowd characters, and support for vertex velocity in anima’s. New features in anima 5.0 include Neural Crowds: a new AI-based crowd simulation system trained with “thousands of hours” of motion-capture data.ĪXYZ design says that it leads to more realistic behaviour, particularly when crowd actors interact, or when they travel over different surfaces. New AI-based Neural Crowds system, plus performance and workflow improvements Integration plugins are available for 3ds Max, Cinema 4D, Maya and Unreal Engine, and animated scenes can also be exported in FBX, OpenCollada or V-Ray’s. The software is tailored for use with AXYZ design’s own Metropoly range of stock rigged characters, but users can also import their own characters and motion clips. Users draw paths for crowd characters directly in the viewport, and place scene objects like furniture and traffic lights, along with areas for animated characters to avoid. Intended for visualisation and less demanding animation work, anima enables users to add animated characters to a scene without the complexity of an AI- or particle-driven crowd simulation system. ![]() The update introduces Neural Crowds, a new AI-based crowd simulation engine, and walking 4D Digital Humans, a new class of animated stock 3D characters intended for use in close-up shots.Īn intuitive tool for less demanding crowd animation jobs AXYZ design has unveiled anima 5.0, the latest version of its crowd animation software. ![]()
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